I've been screwing around in ZBrush again.... I love this guy! He makes me laugh. Seems there is a real life Frag in my city!
Enjoy!!!
Showing posts with label Work In Progress. Show all posts
Showing posts with label Work In Progress. Show all posts
Wednesday, February 19, 2014
Monday, February 10, 2014
Thursday, April 11, 2013
Panthro WIP Day 3
Just an update on the Panthro painting I was working on. Nothing special.
I love how Instagram adds the cool filter, so I don't have to waste more time in Photoshop.
Enjoy!!
I love how Instagram adds the cool filter, so I don't have to waste more time in Photoshop.
Enjoy!!
Wednesday, August 1, 2012
Monday, March 19, 2012
Gremlins Attack!!!



Lately I've been on a Gremlins kick. I love those old 80's movies! They make me feel like a kid again. I'm such a fan, that I spent a few weeks sculpting one. I also spent a few weeks working on texture maps and scene lighting in Maya. I do it because I love it. Here is what I've come up with so far, but there is more to come!
I like when other artists post the preliminary steps taken to get to the final product, so here is some of the early renders.


Thursday, June 30, 2011
Another Raphael 3D Pose
Tuesday, May 10, 2011
Guess Who's Back SUCKA!!?

Still workin' away at my comic, book illustrations, studies, etc.....
I'll confess though, the majority of my time has been dedicated to learning ZBrush inside out. I took a break after that treacherous month of working with Mudbox, creating my Warrior character... A learning experience, but very very treacherous! It's now ZBrush all the way baby! I like it just for fooling around, and since I've spent so much time self teaching, I might as well go all the way with it.
Here is my Frag. I did about 10 render passes in ZBrush and came up with this. I think this is the style I wanted for my comic, but I might make it more cell shady looking in the final comics.
Enjoy!
Monday, April 18, 2011
More TMNT Attacks!


I've been pretty busy lately. Working on illustrations for a novel, but in my spare time, I've been trying to finish up the Turtles.
I'd say I'm about 60% done. But these are only test illustrations. The real magic will come with the main ShowDown Painting!
So, here are a couple of previews of Leonardo and Michaelangalo.
Enjoy!
Wednesday, March 2, 2011
Tuesday, March 1, 2011
Day 2 Of The ThunderCats
Monday, February 28, 2011
Some More ThunderCats Action
Friday, January 14, 2011
Fun With Lighting & Poses
Monday, January 10, 2011
Throat Rippin' Time!!!



Before finishing all the UV painting and sculpting, like a smart person would, I decided to screw around with some poses and lighting. Came up with a few cool effects.
I wanted him to look like he just got through rippin' a throat, and is getting up and walking away, like nothing happend.
Almost done though! It's a kind of bitter sweet feeling. I want to finish this thing and be done with it, but I also don't want to keep working on it... If that makes sense.
Enjoy!!
Thursday, January 6, 2011
Sooo Much TO POST!
I've been really busy lately, working on this Mudbox contest. So far so good. I've hit several walls, and have been able to get over them relatively quickly. But I must say, I really miss my 2D work!
I can't wait until I'm finally finished this sculpture. I've poured hours and hours of time into it. So even if I don't place, I can say that I now know how to model and sculpt in Maya and Mudbox.
Here are some of the steps I've taken to get to where I am so far. So Enjoy!
The initial warrior concept got scrapped pretty quickly, once I learned more about 3D modeling. I was under the impression that you could just start with a head base mesh, then slap it onto a body base mesh. Boy was I wrong. It's pretty funny though.
Guess it all turned out for the best.



This new idea came from a bunch of little ideas, slapped together.
I am still struggling with Mudbox. For some reason, the brushes act different when I'm modeling different parts of the body.
For instance, I'll be sculpting with the Wax brush, and then all of a sudden, it will turn in to the Amplify brush set to 100 strength and screw everything up. I almost gave up at that point, but I kept pushing. I think it has something to do with how I begin modeling the base mesh at a low poly count.....
I then slapped on some color to give him some life. Even then I still ran into problems, where when I'm painting in one place, and it won't even allow me to apply any color.


Applied more color layers, but left out the junk.
He'll be wearing pants.

So I decided to add a weapon into the mix, and what better than a blunt stone axe.
I did a rough sketch of an axe, and transferred it to Maya.
This was my first attempt at using Maya, and it is nuts. I never thought I'd be able to use a program like Maya, since I'm so used to 2d programs like Photoshop and Painter. Took about 10 tries to just get the basic base mesh down. I kept generating sides with 3 and 5 sides. But I eventually got the hang of it. I liked sculpting this one, but I ran into the same problem with the iratic uneven areas...
I designed the axe with a Blunt stone edge, good for Choppin' Necks. As well as a hook, good for Rippin' Throats.


Decided to give the guy some pants, and some o'l school Chucks.
Also, when I opened his mouth, he didn't have any teeth, so I sculpted and painted two spheres into a set of chompers..... Also good for Rippin' throats!




Almost time for posing. Just a few more things to add.
I can't wait until I'm finally finished this sculpture. I've poured hours and hours of time into it. So even if I don't place, I can say that I now know how to model and sculpt in Maya and Mudbox.
Here are some of the steps I've taken to get to where I am so far. So Enjoy!
The initial warrior concept got scrapped pretty quickly, once I learned more about 3D modeling. I was under the impression that you could just start with a head base mesh, then slap it onto a body base mesh. Boy was I wrong. It's pretty funny though.
Guess it all turned out for the best.



This new idea came from a bunch of little ideas, slapped together.
I am still struggling with Mudbox. For some reason, the brushes act different when I'm modeling different parts of the body.
For instance, I'll be sculpting with the Wax brush, and then all of a sudden, it will turn in to the Amplify brush set to 100 strength and screw everything up. I almost gave up at that point, but I kept pushing. I think it has something to do with how I begin modeling the base mesh at a low poly count.....
I then slapped on some color to give him some life. Even then I still ran into problems, where when I'm painting in one place, and it won't even allow me to apply any color.


Applied more color layers, but left out the junk.
He'll be wearing pants.

So I decided to add a weapon into the mix, and what better than a blunt stone axe.
I did a rough sketch of an axe, and transferred it to Maya.
This was my first attempt at using Maya, and it is nuts. I never thought I'd be able to use a program like Maya, since I'm so used to 2d programs like Photoshop and Painter. Took about 10 tries to just get the basic base mesh down. I kept generating sides with 3 and 5 sides. But I eventually got the hang of it. I liked sculpting this one, but I ran into the same problem with the iratic uneven areas...
I designed the axe with a Blunt stone edge, good for Choppin' Necks. As well as a hook, good for Rippin' Throats.


Decided to give the guy some pants, and some o'l school Chucks.
Also, when I opened his mouth, he didn't have any teeth, so I sculpted and painted two spheres into a set of chompers..... Also good for Rippin' throats!




Almost time for posing. Just a few more things to add.
Tuesday, December 28, 2010
Late Night WIP

I've been working on this sculpture for some time now, and almost punched myself in the face when I decided to start over again.
My idea changed, so I ran with it. 3D sculpture has been very difficult to master, and it has forced me to push my skills. I'm sticking to just the one program (Mudbox 2011), and I've found it is very limited, compared to Zbrush. It forces me to plan out my sculpting more strategically.
I'm about 3/4 complete, and now on to the clothes, and then the environment.
Enjoy!
Thursday, December 9, 2010
Day 4! Steady Grindin'!

Today was really tough! I've discovered that Mudbox takes a heavy toll on my processor. While running iTunes, Safari and Skype, I tried to save my progress and it crashed!!!
I'm trying to limit my application use while sculpting.
I had a chance to rework his clothes, feet and hands. Knocking up the resolution to a 4.
Check it!
Tuesday, December 7, 2010
Warrior Turntable
I've finally buckled down to enter the CG Hub and Mudbox contest. The topic is "Warrior", so it's wide open, other than the fact that I have had to learn a new 3D sculpting program. But for $5000 CASH, I'm on it!
I enjoy Mudbox, it is similar to ZBrush, besides not being able to model my own armatures.


And check it out!! I just learned that I could do this!......
Here is what I've come up with so far. You can follow my WIP thread on CG Hub as well.
WARRIOR
I enjoy Mudbox, it is similar to ZBrush, besides not being able to model my own armatures.


And check it out!! I just learned that I could do this!......
Here is what I've come up with so far. You can follow my WIP thread on CG Hub as well.
WARRIOR
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