Sunday, January 30, 2011

Final Warrior Entry!







The time has come, where I've gotta suck it up and post my final finished rendering of my Warrior.
It's been quite some time, but I think I'm ready to let him go.
I checked out the entries so far, and they are all really beautiful.... in their own way. Some are wicked awesome though!
So here it is!
Enjoy!!!

Friday, January 14, 2011

Fun With Lighting & Poses

I was just screwing around with some of the posing and lighting of my model today. I'm almost finished, and I want to start over again!
I enjoyed adding the Blood effects!














Monday, January 10, 2011

Some Close Ups.




Just some more pictures of the same thing. Just higher Res.
Enjoy!

Throat Rippin' Time!!!




Before finishing all the UV painting and sculpting, like a smart person would, I decided to screw around with some poses and lighting. Came up with a few cool effects.
I wanted him to look like he just got through rippin' a throat, and is getting up and walking away, like nothing happend.
Almost done though! It's a kind of bitter sweet feeling. I want to finish this thing and be done with it, but I also don't want to keep working on it... If that makes sense.

Enjoy!!

Thursday, January 6, 2011

Sooo Much TO POST!

I've been really busy lately, working on this Mudbox contest. So far so good. I've hit several walls, and have been able to get over them relatively quickly. But I must say, I really miss my 2D work!
I can't wait until I'm finally finished this sculpture. I've poured hours and hours of time into it. So even if I don't place, I can say that I now know how to model and sculpt in Maya and Mudbox.
Here are some of the steps I've taken to get to where I am so far. So Enjoy!

The initial warrior concept got scrapped pretty quickly, once I learned more about 3D modeling. I was under the impression that you could just start with a head base mesh, then slap it onto a body base mesh. Boy was I wrong. It's pretty funny though.
Guess it all turned out for the best.




This new idea came from a bunch of little ideas, slapped together.
I am still struggling with Mudbox. For some reason, the brushes act different when I'm modeling different parts of the body.
For instance, I'll be sculpting with the Wax brush, and then all of a sudden, it will turn in to the Amplify brush set to 100 strength and screw everything up. I almost gave up at that point, but I kept pushing. I think it has something to do with how I begin modeling the base mesh at a low poly count.....

I then slapped on some color to give him some life. Even then I still ran into problems, where when I'm painting in one place, and it won't even allow me to apply any color.



Applied more color layers, but left out the junk.
He'll be wearing pants.


So I decided to add a weapon into the mix, and what better than a blunt stone axe.
I did a rough sketch of an axe, and transferred it to Maya.
This was my first attempt at using Maya, and it is nuts. I never thought I'd be able to use a program like Maya, since I'm so used to 2d programs like Photoshop and Painter. Took about 10 tries to just get the basic base mesh down. I kept generating sides with 3 and 5 sides. But I eventually got the hang of it. I liked sculpting this one, but I ran into the same problem with the iratic uneven areas...
I designed the axe with a Blunt stone edge, good for Choppin' Necks. As well as a hook, good for Rippin' Throats.



Decided to give the guy some pants, and some o'l school Chucks.
Also, when I opened his mouth, he didn't have any teeth, so I sculpted and painted two spheres into a set of chompers..... Also good for Rippin' throats!





Almost time for posing. Just a few more things to add.